blog archive 2005
11/09/05 - thirtysixty (redannick002)
Finally stuck up the thirtysixty final as part of a new experiments page. The idea for this game came when I was reading another one of those arguments in an internet forum about 60hz versus 30hz games and whether you can tell the difference. Some people really seem to believe you can't. So I wrote this quick little game to try and illustrate the difference between the two. Anyway the beta testers have had it for a while, this final version has sound tho, which I just added today.[11/09/05-MattV]
31/07/05 - beta test...
I've started a forum for beta testing, at the moment testers can try out sixtythirty and z**l****m. If you fancy testing unfinished stuff and posting up your findings reply to this post.
If you can read this then the new hosting is working. This means I'll be adding more content to the site in the near future. Stuff like more detail on the yaroze games and strategy guides for my recent stuff. I'll also be adding some new features like a mailing list and possibly hosting my own forum, depending on bandwidth. I'll probably also be doing a redesign that might look like this. Feel free to suggest site related stuff in the forum.
[31/07/05-MattV]
11/03/05 - new 'troid updates...
Since the last post TIGsource has been saved by the inimitable Mr Derek Yu and has developed into an excellent daily-visit site for myself. Of course I could just be saying this because they're doing a review of 'troid. But I'm not, it really is a top site.
In fact their threat (?) of a review has prompted me to delve back in and put a few things right. Which is the main reason for this entry. I noticed a few comments on TIGsource that were inquisitive about what I was adding/changing in 'troid based on some great ideas by Cas, purveyor of fine weirdy elvis shooty goodness. Basically the game is becoming much less harsh. I'm being carefull not to change the experience for hardcore players but newcomers should find the new version easier to approach and make progress in. Can you say shield?
Oh and I wanted to point you in the direction of Endless Fire, a cool shmup thats currently in beta.
[11/03/05-MattV]
31/07/05 - Thanks to Ken...
Recent experiment p/m-erlin is here for download. You can't play this one, just shows where I have been wandering recently.I was going to link you up to a new indie games news site but they might, or might not, be closing. And they may, or may not, be moving here It's all a bit confusing at the moment. So instead here's a cool 2d Splinter Cell
[31/07/05-MattV]
30/01/05 - snake blur
I have 10 active projects in my coding folder. Thats 10 actual games that are part way finished. It doesn't include the multiple implementations of the same game, there are, for example, 4 different Balf projects. It also doesn't include the ideas I haven't prototyped yet, or any potential sequels to already released stuff. It's a complete knightmare, I have to get some of these out the door.
I *think* one project in particular is reaching an escape velocity. I will be able to post some hype in the next few weeks. In the meantime get yourself some analord
[30/01/05-MattV]
