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  <guid isPermaLink="true">http://www.hermitgames.com/blog.php#116</guid>
  <pubDate>Sun, 09 Mar 2008 10:42:10 CDT</pubDate>
  <title>Pixeljunk Balf...</title>
  <link>http://www.hermitgames.com/blog.php#116</link>
  <description>
  At the Indie Game Summit, which was the one of the best bits of the GDC I just attended, I saw a trailer for the next &lt;a href=&quot;http://www.pixeljunk.jp/&quot;&gt;Pixeljunk&lt;/a&gt; game. Pixeljunk is an indie brand, or maybe it's closer to a sublabel, for game releases on the PSN by Japanese studio Q Games. The Pixeljunk games are simple 2D games focusing on gameplay, I've been playing Pixeljunk 1-2 (the games are number defined in a cool record label type way) Monsters this weekend and it's excellent. Q was founded by Dylan Cuthbert, alumnus of the now defunct UK studio Argonaut. He's most famous for programming Starfox and subsequent 3D Nintendo games. Anyway the trailer was for a game called &lt;a href=&quot;http://www.youtube.com/watch?v=viLB8_u5jJ4&quot;&gt;Eden&lt;/a&gt; which looks very cool.&lt;br /&gt;The game reminded me of the mechanics of a project I was working on right back when I started hermitgames, a game called Balf. It shares the same &quot;choose angle to fire ball idea&quot; although Balf was didn't have the cool organic stuff and was more about physics of the ball, which was what ultimately killed the project, I couldn't get it feeling right. Anyway I though now might be a good time to put up an old video of Balf:&lt;br /&gt;&lt;object width=&quot;425&quot; height=&quot;355&quot;&gt;&lt;param name=&quot;movie&quot; value=&quot;http://www.youtube.com/v/khOOkhrtjyY&quot;&gt;&lt;/param&gt;&lt;param name=&quot;wmode&quot; value=&quot;transparent&quot;&gt;&lt;/param&gt;&lt;embed src=&quot;http://www.youtube.com/v/khOOkhrtjyY&quot; type=&quot;application/x-shockwave-flash&quot; wmode=&quot;transparent&quot; width=&quot;425&quot; height=&quot;355&quot;&gt;&lt;/embed&gt;&lt;/object&gt;
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  <comments>http://www.hermitgames.com/blog.php#116</comments>
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  <guid isPermaLink="true">http://www.hermitgames.com/blog.php#115</guid>
  <pubDate>Sat, 08 Mar 2008 09:39:26 CST</pubDate>
  <title>Fren-ze v003...</title>
  <link>http://www.hermitgames.com/blog.php#115</link>
  <description>
  Just put up a new version of &lt;a href=&quot;frenze.html&quot;&gt;fren-ze&lt;/a&gt;: v003. Pretty much a bug fix version:&lt;br /&gt;- too many triverts bug fix&lt;br /&gt;- 30hz in fullscreen bug fix&lt;br /&gt;- midboss energy bar dissapear bug fix&lt;br /&gt;- enter/return works as select in menus&lt;br /&gt;- improved and fixed level end summary&lt;br /&gt;- move mouse pointer offscreen if fullscreen&lt;br /&gt;&lt;br /&gt;Previous buyers should already have an email with the update, if not just contact me via email (matt @ hermitgames . com) or the forum and I'll sort it.
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  <comments>http://www.hermitgames.com/blog.php#115</comments>
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  <guid isPermaLink="true">http://www.hermitgames.com/blog.php#114</guid>
  <pubDate>Sun, 02 Mar 2008 07:02:01 CST</pubDate>
  <title>Noitu Love 2 trailer...</title>
  <link>http://www.hermitgames.com/blog.php#114</link>
  <description>
  Konjak has just released a &lt;a href=&quot;http://www.konjak.org/&quot;&gt;new trailer&lt;/a&gt; of his mental 2D game Noitu Love 2. I got to play the game at GDC and it's crazy genius.
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  <comments>http://www.hermitgames.com/blog.php#114</comments>
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  <guid isPermaLink="true">http://www.hermitgames.com/blog.php#113</guid>
  <pubDate>Sat, 19 Jan 2008 08:04:37 CST</pubDate>
  <title>Frenze screens...</title>
  <link>http://www.hermitgames.com/blog.php#113</link>
  <description>
  Uploaded a new set of screenshots for &lt;a href=&quot;frenze.html&quot;&gt;frenze&lt;/a&gt; that show how the game (and demo) looks now. The old shots were from before the first release and so didn't have the improved bg effects and particles of the latest.
  </description>
  <comments>http://www.hermitgames.com/blog.php#113</comments>
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